The second part of the workshop started off with a warm-up exercise.
The following activity was a brainstorming session with Visual Tangible Artifacts, called Incredible Machines.
Both groups got a set of cards containing the following three categories; technologies, everyday objects, and properties.
The cards were then combined in whatever way the users wanted, along with a short description of its use or purpose, to create so-called incredible machines that could solve one or more problems.